The culprit: Planescape: Torment (PC)
If you speak to a veteran PC gamer, chances are that they’ll eventually mention Planescape: Torment with stars in their eyes. There’s a good reason for that. Coming out hot on the heels of Baldur’s Gate, this offering by Black Isle Studios (BG’s publisher) didn’t make much of a splash commercially at first, but went on to gain cult classic status. Console gamers of the younger generation will probably never have heard of it, and that’s a shame, because if there’s one game that puts the “RP” back into RPG, this is it, and you may hear it hailed as, quite simply, the best RPG ever. This is, of course, an exaggeration, as such claims usually are, and it all boils down to a matter of personal taste in the end, but the fact remains that what this game does well, it does extremely well, and I’ve never played anything quite like it, either before or since.
This isn’t to say that the game is perfect. Far from it, actually, especially by modern standards. The graphics are dated, and the interface is rather clunky; if you’ve played BG before, it’s the same isometric view, movement scheme and dialogue system. There are also quite a few bugs and quite a lot of content that either got cut or wasn’t fleshed out entirely, making the game feel somewhat unpolished in places. Moreover, if you’re a fan of combat, I shall warn you to keep your distance straight away. Not only is it really not the focus of the game (i.e. there’s very little of it), but saying that it’s not streamlined would be an understatement. It’s based on the same AD&D rules as BG, but the implementation is rather slapdash. There are mods available, as with any PC game, which focus on squishing bugs, restoring cut content and making the interface more pleasing to the eye, but nothing that really improves the combat.
Still, don’t let this detract you from PST’s real strengths, which are characterization, plot and, most importantly, dialogue. The latter is detailed, varied, abundant and steeped in witticisms. It’s also strongly dependent on the protagonist’s attributes. The characters are probably the craziest bunch of misfits you’ve ever encountered; they certainly were to me. As for the plot, it revolves around such notions as responsibility, redemption, justice and human nature; the seminal quote from the game is, in fact, “what can change the nature of a man?” To sum things up, this is for people who enjoy immersive, engrossing, thought-provoking storytelling, and if you fit that bill, this game may just become the latest entry on your ‘all-time greats’ list.
As a final point of interest, a spiritual successor to Planescape: Torment, named Torment: Tides of Numenera, is currently being developed, after having broken all funding records on Kickstarter.
Detailed review available! Read more here.