Wild Mage: MOOThis is more of a joke than anything else. Wild Mages gain an extra spell per tier without being barred from any other school and even three unique spells. The downside? Spell damage and duration is randomised, and every casting has a 5% chance of triggering a Wild Surge. This can cause a variety of effects, from the harmlessly silly (e.g. a cow drops on the target…Monty Python would be proud), to the beneficial (e.g. the spell’s effectiveness is doubled), to the mildly annoying (e.g. the caster changes gender), to the really bad (e.g. the party loses all its money). If you’re feeling lucky, go right ahead. If you prefer spells to work as intended, give this a wide berth.

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